Does SoundSelf require VR?
No, SoundSelf is an excellent experience on a monitor too. Just make sure you turn off the lights, eliminate distractions like your phone, and wear headphones.
Will SoundSelf work on my device?
Will SoundSelf run on my Mac?
SoundSelf supports MacOS through the Steam platform or through direct download, though we do not currently support VR headsets through Mac. We recommend you check your Mac against our Recommended Specs on the buy page.
Do I Need a Good Microphone?
No. The quality of your microphone will make very little impact on the SoundSelf experience, as long as it can hear you clearly.
Do I need to be a good singer?
No. SoundSelf is not about musical performance. It is about the felt sensation of your voice.
How different is each playthrough?
Every play-through can last between 20 minutes and an hour, and will be different every time. SoundSelf responds intimately to what you bring to it.
Does SoundSelf support multiple players?
Not yet, but we are planning a post-launch addition of a feature that will allow two players, each with their own microphone.
Can I use this as a music visualizer?
No. SoundSelf is designed to work with the felt sensation of vocalizing to draw your attention into an embodied meditative trance. It should not be used as a music visualizer. Non-vocal inputs, like an instrument, will not produce the same embodied feedback loop as your voice.
Can I use SoundSelf in my Practice?
We are actively exploring partnerships with therapists and practitioners, and sell custom solutions for healing practices and spas, with options for VR, Dome Projection, and Haptic Beds. Please reach out to us at firstname.lastname@example.org!
Is this safe? Is this even legal?!
Didn't I See This at a Festival?
Yes, quite likely. SoundSelf has been shown at...
Immerse yourself, and make yourself comfortable
Create a ritual
Share the experience
Use mood enhancers
Help! I'm getting the "Automatic Gain Control" warning
"Automatic Gain Control", also known as "AGC", "Gain Reduction", "Noise Suppression", or "Noise Reduction", is a feature built into many microphones, including those used by most VR headsets. This interferes with SoundSelf's voice detection algorithm, by editing out any sound that has been persistent for more than a few seconds... such as your voice in SoundSelf!
SoundSelf tries to accommodate for this, but if you regularly notice that SoundSelf is "letting go" of your voice (and usually then producing a whoosh sound and a burst of light and color) while you are still toning, then your experience will be improved by disabling Automatic Gain Control on your device, or by using a different microphone or webcam.
Here are some steps you can take for disabling Automatic Gain Control in Windows:
SoundSelf has been tested to work with many inexpensive microphones and webcams available on Amazon and other online stores. For examples:
I hear a really loud noisy sound through most of the game
This is probably background sound coming through your microphone. SoundSelf will only play this sound to you if it thinks you are vocalizing. If it's picking up excessive background sound, try increasing the volume of your voice relative to the background noise. You can do this by moving the microphone closer to you, turning off noisy appliances, or just toning louder
My microphone or headphones aren't being picked up.
My microphone isn't working in SteamVR
My microphone isn't working in macOS
This is usually a permissions issue. You can learn more about how to solve this issue from this Reddit thread.
One way to bypass it is to launch SoundSelf directly from your apps folder, instead of from the Steam launcher, usually located in
Audio is skipping or choppy
If audio is skipping, this can mean one of two things.
My audio devices aren't being detected
Try changing your system default audio device, and reset the program.
Some USB sound cards have been known to cause issues - if you have a 3.5mm plug, that usually fixes the issue.
The microphone test "passes" me without me ever vocalizing
SoundSelf is automatically detecting the noise floor through the introductory splash screens, before the mic test menu. The easiest way to make sure it's detecting the noise floor correctly is to be quiet through the whole splash screen sequence. You can also try cycling to a different input, if you have on connected, and then cycling back to your preferred one, in the microphone test menu.
My problem isn't listed here
Please hit "Shift" + "F6" while you are running SoundSelf, and experiencing your problem. This will bring up an inquiry form that will allow you to share with us the problem you are having, and it will automatically include the application log, which includes no personal data. Provide as thorough a description as you can about what's going wrong, and we will work to fix it.
You can also join our Discord to help us solve the problem.
Thanks for helping us make SoundSelf better!